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Basic Climbing Moves

Learn here about the various Rock Climbing Moves and why not try them the next time your at your closest indoor gym or straight on the rock? .


Upper Body
Bump
To use an intermediate handhold to transition to a higher hold without shifting body position.
Campus
To climb using only the arms. A method of training grip, contact and upper body strength.
Crimp
A grip in which the 1st knuckle is extended allowing the fingertips to rest on a small ledge while the 2nd knuckle is flexed.
Cross-Over
Cross-over Bring one arm across the other as you reach for a new hold.






Gaston
Grip a handhold that is above and to the side of the body with the hand in a thumbs down positions. A potentially dangerous body position because of the stress placed on the rotator cuff of the shoulder.
Lock Off
Lock-Off Grip a single hand hold with enough strength to allow the other hand to transition to a new hand hold.





Latch
Successfully grip a hold, a skill that is dependent on contact strength, accuracy and timing. Slap - To touch a handhold but fail to latch it.
Match
Bring both hands to the same handhold.
Side Pull
A hold that is oriented to the side of the body and cannot be pulled in a downward direction.
Undercling
A hold which is oriented in a downward direction. Opposition can be created by pulling upward and maintaining body tension through the feet.


Lower Body
Backstep
Placing a foot behind the body with the foot on its outside edge allowing the hip to roll inward, closer to the wall.
Drop Knee
Similar to the backstep, but the knee is rotated inside and downward allowing the foot to push sideways or toe hook on a hold that is too high to backstep.
Flag
An extended leg that counterbalances the body and prevents the center of mass from barn dooring.
Frog Step
Frog Step A frontal body position in which both legs are extended simultaneously to reach higher handholds.








Hand-Foot Match
To place a foot on the same hold as a hand.
Heel Hook
Rest the heel on a hold thereby taking some weight off of the arms, usually employed on steep or overhanging terrain. Knee Bar - A resting position achieved by caming the top of the knee and a foot between two holds.
Knee-Bar
A rest position that can be useful when climbing steep or overhanging terrain, achieved by camming the upper thigh and foot against two holds.
Rock On
To shift body weight from one foot to the other. High Step - Lift up a leg to reach a high foot hold.
Step-Through
To step sideways in front of the leg that you are standing, usually in a traverse.
Swap Feet
To exchange feet on the same hold.
Smear
Smear Placing the foot directly on the rock where there are no obvious holds and gaining purchase solely from the friction between the shoe and rock.






Full Body
Barn Door
The tendency of the body to swing outward away from the wall on steep terrain when the center of gravity is not centered between points of contact.
Dyno
A dynamic movement to reach a distant hold where momentum is required to propel the body.
Hip Roll
Rotating the hips from a frontal position to face sideways bringing the hip closer to the wall. Used in conjunction with a backstep the hip roll can be used to maintain body tension on overhanging routes by putting the leg in a more biomechanically effective position to push off of the foot hold.
Lay Back
To support the body by creating opposition between pulling arms and pushing feet.
Mantle
A hand-foot match in which the body rocks on to a ledge similar to the motion you would use to get out of a swimming pool.
Turnout
To extend the hips and draw the body closer to the rock in a frontal position.
Twist Lock
A transitional movement in which the body is twisted towards the hold being locked off allowing the locking off arm to straighten and bringing the reaching shoulder higher and closer to the wall extending its reach.
Stem
To support the body using opposition created by pressing the hands and or feet outward in opposite directions.


Talking About the Route or the Rock
Arete
A protruding corner of rock.
Big Wall
A multi-pitch climb that typically takes more than a day to complete.
Chimney
A crack wide enough to fit your entire body in.
Crux
The hardest move on a route.
Dihedral
An inside corner formed by two intersecting rock faces.
Features
The unique features of the rock that allow climbing - (i.e. holds, cracks etc.) At indoor gyms, people refer to features as the permanent textures or holds in the wall itself as opposed to holds which are bolted on and can be moved around the create routes and boulder problems.
Flash
On-sight with beta.
Jugs
Big, deep holds.
Mono
A small pocket that will fit only one finger.
Nubbins
Small holds that may make decent footholds, but are often too small to use as handholds.
Off-Width
An awkward sized crack that is too big for decent hand and foot jams, but too small for your entire body.
On-Sight
Lead climb from top to bottom without falling and without previous knowledge of the route.
Red-Point
Lead climb from bottom to top without falling after rehearsing the moves.
Sloper
A hold without a definite ledge, typically requiring an open grip and subtle shifts in hand and/or body position to achieve maximum friction.




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Zip Lines!
Zip Lines
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Water Misters
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Baseball Equip
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